IT Systems - 2.2: Applications

Images, Sound and Presentations


Social and Ethical Issues

Students must study and evaluate the social and ethical issues involved in the use of images, sound and presentations e.g., multimedia, slideshows, virtual reality, games.
These may include:
  • Intellectual property relating to the copying and modifying of text, images, sound and video (fair use policies)
  • Copyright issues
  • Printed versus electronically published information
  • Health issues related to virtual reality
  • Multimedia solutions for disabled people
  • Multilingual selection possibilities of CD-ROMs and DVD
  • Surveillance and privacy
  • Global access to information available on the CD-ROMs versus Internet
  • Use of virtual actors in films
  • Biased information
  • Reliability of data
  • Social and ethical issues related to games

Knowledge of Technology

Design and creation concepts
  • Key terms: animation, bit-map versus vector graphics, object-oriented, clip-art, CAD, hypermedia, hypertext, pixel, resolution, MP3, MIDI, morph
  • Data integrity
  • Consistency in design elements
  • Use of appropriate fonts, sound, images, video to convey a specific message

Storage, processing and access concepts
  • File formats, for example, storage requirments, loading time, portability
  • Sound, image and video capture and editing
  • Updating and combining sounds or images at a later point in time to create a new work of art

Online Textbook

Beekman, G. Computer Confluence 7th Edition, Chapter 6: Graphics, Digital Media and Multimedia.